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Videogame Work

My journey in the video game industry has been one of constant learning and adaptation. I've had the opportunity to work on both console and, primarily, mobile games, tackling a wide range of creative challenges. This field has pushed my skills to their limits, as I've taken on roles in 2D and 3D art, animation, VFX, and even advertising through motion graphics and video editing. The ever-evolving nature of game development has made it the most demanding and rewarding path I've pursued, allowing me to refine my multidisciplinary expertise while bringing engaging experiences to players.

My work

Here is a list of published projects I worked. Most of them published for mobile phone. On some of this projects I worked as a solo artist and on other in colaboration with other artists.

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Golfcash is one of the first 3D games I worked in as a 3D artist. In this product I was the only artist.

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Royal Slice is a clone game of fruit ninja. Combining 3D and 2D elements, I had to develop both types of grafics.

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Game developed by the company Games and leaves. I worked in the marketing material and video advertising

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OTHER

For othe products I was in charge of creating video advertising and animations using mostion grafics for different games developed by Mega Studio.

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