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As a 3D Generalist, I’ve worn many hats and worked across a wide range of disciplines, from modeling and texturing to look development, lighting, FX and compositing. My versatility allows me to adapt to different projects, solve problems creatively, and get things done from start to finish.

Over the years, I’ve taken on many different roles and responsibilities, using a broad range of skills to push projects forward and deliver wherever I’m needed.

Cg Artist Experience

As a 3D Generalist, I’ve worn many hats and worked across a wide range of disciplines, from modeling and texturing to look development, lighting, FX and compositing. My versatility allows me to adapt to different projects, solve problems creatively, and get things done from start to finish.

Over the years, I’ve taken on many different roles and responsibilities, using a broad range of skills to push projects forward and deliver wherever I’m needed.

FX Artist Experience

I create dynamic and visually striking effects, from explosions, destruction and simulations to more stylized and experimental FX. I work mainly with Houdini and other FX tools, combining traditional techniques with AI when it helps push an idea further.

I enjoy creating effects that feel powerful, cinematic and alive — always looking for new ways to mix technical skills with creative problem-solving.

On Set / LiDAR Scanning

I have hands-on experience working on set as a 3D Scanner and LiDAR Technician, giving me a strong understanding of the production process before footage even reaches the VFX studio.

Working alongside different departments has taught me how to communicate effectively, capture the right data and understand the technical requirements needed for VFX. I’m familiar with the pace, schedules and constraints of a film set, as well as the techniques and workflows required to capture accurate and useful material.

This experience allows me to better understand the connection between on-set production and VFX, and to work efficiently as part of a larger production team.

On Set / Virtual Production

I have experience working in Virtual Production environments, creating and managing 3D content for real-time sets. This taught me how to work under the fast-paced conditions of a live 3D environment, where assets, environments and visuals need to be adapted and adjusted on the spot.

I gained a practical understanding of the Virtual Production workflow, from preparing and managing 3D content to collaborating with the on-set team and reacting quickly to creative and technical changes during production.

PRODUCTIONS IVE BEEN A PART OFF

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